An underwater exploration game: explore the depths of a surreal, hand-drawn abyss. Possess sea creatures and make use of their unique abilities to solve environmental puzzles, traveling ever deeper into the void…
Silt has a strong and clean visual design and is unusual in that it is set exclusively underwater. This creates interesting considerations in terms of representing the sonic effects of being beneath the surface of the water. I am still in early production on this project, so am currently experimenting with various techniques including: resampling via DIY underwater speakers and hydrophones, convolution response capture and heavy filtering and echo combinations.
- Sound Design
- Music Composition & Production
- Production Consultation